Indicates that the work item job should use the user-supplied custom arguments. The ImageMagick arguments built by the node based on the parameter configuration. The output file that should result from the operation. The file path to the ImageMagick binary when ImageMagick Binary is set to Custom Path. The selected method for discovering the ImageMagick binary. Indicates whether the -quality argument is enabled. Whether the aspect ratio should be preserved when resizing the image. The height component of the -resize argument. The width component of the -resize argument. Indicates whether the -resize argument is enabled. Indicates whether the -background argument is enabled. The name of the attribute array with the labels for each input image to the montage. Indicates whether the -mode argument is enabled. The file path of the input file to the operation. The file tag of the input files to use in the operation. The selected Sort Input Files By setting. The ImageMagick operation that will be performed ( convert, composite, montage, compare, import, or conjure) For example, you can change the background for overlays from black to transparent ( -background 'rgba(0,0,0,0)'), or change the pixel filter used when resizing. You can access the full set of ImageMagick options by writing a custom command line. You can pipeline two ImageMagick nodes, one to resize all input images to the same size, and one to create the montage. Montage (image mosaic) works best when all input images are the same size. This avoids the overhead of scheduling and executing separately for each file. However, it’s much faster to convert all files in one process by enabling batching. When resizing/converting, if you have multiple incoming work items each representing one file, by default (no Wait for All) the node will perform the operations in parallel. If you have multiple incoming work items each representing one file you want to montage or composite (for example, you generate work items from files using File Pattern and then want to merge them into an image mosaic), insert a Wait for All node before this node to merge them into a single work item.
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Discordīest of A2C AMAs Interviews Rec Letters Essays Financial Aid Rules for Participating r/ApplyingToCollege is the premier forum for college admissions questions, advice, and discussions, from college essays and scholarships to SAT/ACT test prep, career guidance, and more. They will be warm as they are just curing, and will harden once cooled. One box of resin will make a bunch of pieces. Let it set for about 12 minutes and voila! You just mix equal parts into a small disposable cup:Īnd pour into your mould (be sure not to overfill): If you haven’t tried making decorative pieces with resin and these moulds yet, it could not be easier! So, I pulled out the Enlightened Etchings Decor Mould and some Amazing Casting Resin: These tables were quite plain and although I wanted to keep them simple, I still wanted to add a little something. This is the BOSS going on:Īnd after two coats of Dixie Belle’s Fluff: I do all the Bossing (if needed) and painting before flipping them upright:Īnd seal as well…this time, I even sanded and sealed the body and the legs using my blue sponge to apply the Satin Clear Coat: I always paint drop leaf tables upside down first. If you see bleeding through the BOSS, that is okay! As long as you allow that needed drying time, you should be able to paint right over that and not have those tannins come through.īOSS can be applied over the paint if you started painting first and get bleed through. Wait at least overnight before painting!! This is KEY! If you are dealing with older Cherry or Mahogany pieces (red toned woods), or one where the finish has been sanded or is not quite in tact, it never hurts to go ahead and apply a coat of Dixie Belle’s BOSS and save yourself the potential headache of bleed through! This is after I sanded them smooth with 220 grit sandpaper: Next, I filled the old hardware holes with Dixie Mud since I had other plans for the hardware, Then, I swapped out the water for clean water and gave it another wipe down to remove any remaining dirt and residue. Gloves are recommended, and these terrycloth pads work great for this… I mixed up a tub of White Lightning (One TBSP mixed with a half gallon of warm water) which is a degreaser and a deglosser and will give my pieces the best prep possible! I’ve included a few affiliate links so you can find the products I love. Some may see dated grandma tables (that is what the guy selling them referred to them as), but I see charming pieces that would be so sweet in my perfect beach cottage that I own in my dreams! I love this style of table and the fact that I found a pair of them was a double bonus! Of course, I played it cool and paid the man, but I was literally screaming with excitement inside my head ha ha. These two tables from my current haul were a huge yard sale score for only $20 a piece: Look for more makeovers from my friends at the bottom! Today, I’m sharing updated drop leaf side tables with decor moulds. Happy Trash-to-Treasure Tuesday, amazing friends!! Although my makeover today isn’t very trashy, one of my friends’ makeovers totally makes up for it lol. With Synthesia, it’s super easy and low-cost to create that video quickly. So imagine, say, that the weekly emails that come from your manager or CEO with updates on the business came in the form of video. The general principle is that video content is more compelling and engaging than text or other content. Not only can this platform be used for the dozen or so training and educational videos that a company deploys each year, but it can be used in more creative ways. 70 percent or more of the trading on the stock market is now done. The startup is well aware of how this platform could be used nefariously, and has built in multiple layers of security and authentication to ensure that users are aware of how their avatar is being used in videos, with the ability to check the script or the video before it’s generated or published. If you start to look for the price action, you can actually see the ai algorithms working. It’s also super easy to update or edit the video without having to do any traditional video editing. and ultimately generate the video without any video creation or editing skills whatsoever. Users can then type in a script, add other components like text, images, shapes, etc. Caroline Woods and Kevin Green weigh in on whether news anchors could be replaced by A.I. To use their own voice and avatar, Synthesia walks them through instructions on what type of video and audio they should send in. Here’s how it works: Users can choose from a library of existing actors (who get paid per video in which they appear) or upload their own video to create an avatar. Think training videos and company- or department-wide video updates. Though Synthesia’s technology could be applied to dozens of use cases, the startup is focused initially on educational content for organizations and enterprises. The company has just announced the close of a $12.5 million Series A funding round led by FirstMark Capital, with participation from angels Christian Bach (CEO, Netlify) and Michael Buckley (VP Communications, Twilio), as well as existing investors LDV Capital, MMC Ventures, Seedcamp, Mark Cuban, Taavet Hinrikus, Martin Varsavsky and TinyVC. Synthesia, an AI video generation platform, is looking to make video content creation as simple and efficient as possible, and FirstMark is taking a bet on it making the world better, and not worse. As AI improves, the possibilities of what we can do with the technology grow exponentially (for better or worse). (Inter-Dimensional Police Department) is a group of enemies set on killing the player when they reach a certain level of power. There was probably supposed to be something else to this, but this post had been sitting like this in my drafts for too long, and I can no longer recall.Originally posted by Nuclear Throne Wiki:"The I.D.P.D. If it's not there, also check the older GMS1 docįinally, don't forget that many things aren't very different between GM and NTT, so general GameMaker tutorials will work fine often enough. Official GameMaker documentation If something isn't in NTT-specific docs, it might be a regular GM function.Has a complete list of supported functions along with small notes. %LOCALAPPDATA%/nuclearthrone/api/api.gml Can be found after doing /gmlapi in chat.Has a few topics that NTT-Scripting doesn't have along with data tables for APIs. BitBucket wiki Was used exclusively prior to introduction of NTT-Scripting.NTT-Sprites A complete list of "built-in" sprites available in NTT, along with thumbnails.NTT-Objects Has descriptions of all NT objects and variables that they have.NTT-Scripting Explains NTT-specific syntax and describes most of the NTT-specific functions.The following are the things that you may want to take a look at when trying to make things work, If you make changes to the mod directory and need the file list reloaded, you can press Ctrl+R. This way it'll show you syntax highlighting and auto-completion for NTT-specific functions gml files for editing by double-clicking them on the left pane Once installed (it's free), you can open a NTT mod directory by dragging your main.txt file onto GMEdit (if there's none, make a blank one) - this opens a mod directory as a "project" and you can consequently open your. If situation permits, you can use GMEdit for Nuclear Throne Together modding - originally developed for use with GMS1/GMS2 projects, the tool had been since updated to support NTT-specific features. There are also functions that bind a script to run in a specific event at a specific depth (see script_bind_).įor simple mods, you won't usually have to touch either, as most mod types have scripts that the game calls on related occasions. As there are no functions to add objects through code, a set of special object types (that run specified scripts at step/draw/etc.) is included - see CustomObject, CustomHitme, etc.Resources are loaded through code ( sprite_add, sound_add, etc.).Mods share access to game's objects, instances, and assets.If you need mod interoperation, see the mod_ functions. Each mod has it's own scripts, global variables, and data structures.The game then calls specific scripts at specific times, depending on mod type. Each mod is essentially a collection of scripts inside a.NTT's modding API similarly uses GML ( with a few changes).If you've already used GameMaker before, NTT modding won't feel too different, This post houses a small collection of links and FAQs on the subject. People made a number of these ( older mods itch.io category). A half-reference to a drawing which is a reference to this one commentĪs you may or may not know, one of the key features of my "Nuclear Throne Together" mod is it's ability to load other mods. A standard drain cache, which is used in the basin of most bathroom sinks costs about $3 and is perfect for creating a “through hole” penetration into the bottom plate, making it water tight. A buffing compound and cotton rag can then be used to remove the haze from the end of the acrylic rod.Ī simplified install procedure was created using cheap and available parts (other than the acrylic rod). Start at 200 grit and work your way up until you get to 1000 grit. Once the deep saw marks are removed continue smoothing the end using sandpaper. To prep the acrylic rod, cut it square at the end and begin to smooth the end using a file. Some advantages of this include, ruggedness of the rod versus the filaments the ability to make a stand alone lighting rig (waterproofed) that can attach to the back of the rod with a cheap and simple fernco or no-hub pipe fitting and the enlarged surface area allows the light to emit much more proficiently into the stream of water. This design eliminates the need for the fiber optic filaments by using a piece of PMMA core acrylic rod which has the same optical properties as the fiber optic filaments. This is a great idea, however the filaments tend to be very fragile and require you to run them to the location of your lighting emitter and controller. Most lighted laminar jets use fiber optic filaments to carry light through the jet and emit it into the stream of exiting water. The back plate and lighting mechanism is where the real change in design is seen. All openings are thoroughly lathered up with silicone caulk. There is a larger rubber washer that is used as a gasket between the washer and top plate. The stainless washer is attached using 1/8″ stainless pop rivets. This will limit the amount of surface area that contacts the water as it exits the jet, thus creating a more laminar flow. The exit point of the water uses a standard Stainless steel washer that is filed down to a knife edge. Just be careful of the amount of torque applied to the acrylic, as you don’t want to crack it. An after thought, this could be substituted for 1/2″ acrylic if you wanted to see what was going on inside the jet. The purpose of this is to further take the turbulence out of the water by dispersing the flow of water directly into the side of the piece of Brillo rather than force that will create turbulence upward toward the exit tip.įew other laminar jets use the compression plate method for the ends of the jet. Allow this to dry for about 15 minutes to a half hour. The shavings can then be combined with PVC cement creating a 100% solids, particulate bond. Once the hole is drilled a small piece of PVC is filled down and the shavings are collected. Using a 1″ diameter pipe with the PVC 3/4″ garden hose attached. The water inlet is drilled into the side of the pipe, rather than pertruding from the bottom. However there are a few differences between this jet and others you might see. Like most laminar jets this one uses PVC as the enclosure, Brillo pads and straws to create a laminar flow, and a standard 3/4″ garden hose attachment to pump the water into the unit. We'll reverse that effect so the fast water in the hose slows down in a wide nozzle.This write up covers my laminar jet build. A wide river flows slowly, but if you direct that water into a narrow gorge it'll become fast. To slow the water's flow rate we'll just make our nozzle wider than the hose. We'll remove the incoming turbulence by placing cheap scouring pads where the water comes in. We'll direct the water to be laminar by forcing it through 200 drinking straws. And third we have to direct the water into a laminar flow. Second We also need to remove turbulence from the water coming into the nozzle. Slow water is more likely to be laminar, so first we need to slow the water down. To generate laminar flow we're going to create a nozzle that makes the water flow in smooth layers. A smooth layered flow is called "laminar," which means layered. If the flow of water is smooth then different layers of water will glide past each other, they don't make turbulent eddies or splashes. This video tutorial shows how fifteen dollars and a half an hour of assembly can produce a working bare-bones laminar flow nozzle that attaches to a garden hose for a makeshift fountain. You can maintain multiple restore points and perform automatic restores on different hosts. The main new feature in version 7.0 are incremental and differential Hyper-V backups for Windows 10, Server 2016 and Server 2019. These have challenges in larger environments, and this is not a preferred way to backup large numbers of mailboxes. On the Exchange side, backups are done to PST files. Note that this type of restore can be done on any virtual disk (not necessarily from an Iperius backup) and can be done with any Iperius installation, including the free version.įor whole VMs, the restores can be done to any host. Because Iperius protects data in its native format (VHD/VHDX for Hyper-V and VMDK for VMware, for example), you can easily mount a drive and extract a file or a folder, for either Hyper-V or VMware. Restoreīackup is useless if you can't restore your data. Iperius also supports replication of VMs between datastores and between hosts with no agent required. It supports both incremental and differential backup (CBT/VDDK) and connects to vCenter for backup or restore. Supported versions include ESXi 4.x, 5.x, and 6.x, along with ESXi free. On the VMware side, the story is more comprehensive. I could add individual hosts and see their VMs but not the overall cluster. I enabled this option, which saved about 50% disk space compared to the full size of my four production VMs.įor Hyper-V, Iperius isn't cluster-aware. One of the options was to use a zip utility to compress the backups. For instance, web hooks and maybe even an API would be good options so that you could set Iperius to let you know the status of your backup jobs in Slack or your IT service desk software. This was very straightforward, but I'd like to see additional notification beyond email. Google reserves all rights not expressly granted to you.ģ.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose.ģ.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.ģ.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android.ģ.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You may not use the SDK if you do not accept the License Agreement.Ģ.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement.Ģ.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK.Ģ.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK.ġ.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL:, as updated from time to time.ġ.3 A "compatible implementation" means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website () and which may be updated from time to time and (ii) successfully passes the Android Compatibility Test Suite (CTS).ġ.4 "Google" means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.Ģ.1 In order to use the SDK, you must first agree to the License Agreement. Every time hv_vm_create() runs, it returns an HV_ERROR.This is the Android Software Development Kit License Agreementġ.1 The Android Software Development Kit (referred to in the License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The important part there is: HVF error: HV_ERRORĪfter searching a little big more I found a reddit post about virtual machines where states the hidden problem:Īpple won’t let the QEMU binary run with -accel hvf unless the binary is signed. Qemu-system-x86_64: Back to HAX acceleratorĮmulator: INFO: GrpcServices.cpp:301: Started GRPC server at 127.0.0.1:8554, security: Local HAX is working and emulator runs in fast virt mode. Qemu-system-x86_64: failed to initialize HVF: Invalid argument HandleCpuAcceleration: feature check for hvfĬannot add library /Users/saninn/Library/Android/sdk/emulator/qemu/darwin-x86_64/lib64/vulkan/libvulkan.dylib: failedĪdded library /Users/saninn/Library/Android/sdk/emulator/lib64/vulkan/libvulkan.dylib This was the output emulator: Android emulator version 30.5.5.0 (build_id 7285888) (CL:N/A) Since I did not knew what was trigger the problem I went to where the emulator executable is in my mac: ~ /Library/Android/sdk/emulator and I started the emulator manually with./emulator -avd Pixel_3a_API_30. Is this that Cocaine Bear movie I've been hearing about? Dawn of the New World?Īnother gripe that I have with this version specifically is that it doesn't include the sequel Tales of Symphonia: Dawn of the New World. It also makes it harder to avoid enemies if you're trying to save that load time whenever you complete a battle. Yes, you can have the camera zoom out a bit by finding a waystone but until you find it, trying to navigate when you can barely see anything onscreen can be frustrating due to the camera. I also wish they fixed the annoying default camera angle when running around the overworld. Heck, even small things like the glass shattering animation when a battle commences isn't included here for some inexplicable reason. It takes about 5 seconds or so to get back to the world map after every battle which is pretty distracting yet Chronicles released almost 10 years ago had no load time at all. Speaking of Tales of Symphonia Chronicles, I booted it up to do some simple comparisons and was surprised to see that the load times on PlayStation 3 were way faster than on Switch. Given the graphics don't look that much better than the PS3 release, it's hard to make a case to buy this just for the graphical upgrade. This is an issue that the original release had as well but I would have liked to see more definition in the scenery at least. Everyone is attractive and sharp and the towns look great, too, but the overworld is severely lacking in interesting landmarks for the most part. The character art in Tales of Symphonia keeps things chibi-like which is a nice contrast to modern JRPGs that tend to be more realistic. You used to be, Lloyd, but not as much in this remaster Vs. It also boasts full English voice acting including the cute voices of the younger characters that do a great job of portraying their innocence in a dark world. Tales of Symphonia is a breath of fresh air when compared to most modern action JRPGs as the characters and story are easy to follow, the battle system is rewarding but not too complicated, and there are lots of things to collect on your travels. Watching a child take on serious responsibilities and seeing her get sicker as their pilgrimage continues, you can't help but feel for Colette and her clueless close friend Lloyd. Once Lloyd and Genis are exiled from their hometown after aiding an elderly woman in a human ranch run by the evil Desians, the pair decide to join young Colette, their teacher Raine, and hired mercenary Kratos as they travel the world. You play as Lloyd and his friends who are on a journey to help Colette become an angel and bring on the world regeneration. Tales of Symphonia is one of my most beloved releases in the Tales of series with its cute character models, emotionally-charged story, fast-paced action combat, and large world to explore what's not to love? □ v1d30chumz 194-143-137-78 An emotional story Having played the original release of Tales of Symphonia on the GameCube back in the day as well as the re-release on PlayStation 3 via Tales of Symphonia Chronicles, I was happy to play through the classic JRPG yet again on a modern console. ⚡ Lloyd is in for one lovely adventure Return of a classic │ Just like with PlayStation 5, Video Chums utilizes an SSD on our server to deliver lightning-fast page load times. Tales of Symphonia Remastered is also available for PS4 and Xbox OneĮxperience a classic action JRPG that's reminiscent of simpler times with the delightfully old-school Tales of Symphonia Remastered. Reviewed by Mary Billington playing a Nintendo Switch on Febru⚔️ StuGs and Panzer IVs can support your infantry well, or you can build a fast Ostwind to seal the victory if your early game was especially strong. You’ll likely want a Half-track for forward reinforcement, and an AT Gun will be important for countering T-34s unless you have the Fuel income for a StuG near the time when the first one or two T-34s arrive.Īs most of your upgrades take effect in the mid game, I’d recommend keeping the pressure on your opponent by using the medium tanks and assault gun from the Support Armor Korps rather than waiting to build more expensive tanks from the Heavy Panzer Korps. I’d recommend putting the focus on a mobile infantry force because you can always use your upgraded Grenadiers to defend areas when necessary, and reduce the need for HMGs. Much of your army composition should be fairly obvious by now: Grenadiers and Panzergrenadiers. Light vehicles are a major problem for infantry without anti-tank weapons, and they are strong counters to Half-tracks-Soviet examples are an M3A1 Scout Car with an infantry squad of some sort firing out of it, a Half-track with one or two infantry squads firing out of it, a T-70 light tank, or a T-34 medium tank.įinally, the Light Artillery Barrage and Stuka Close Air Support abilities can be used against fortified positions or to weaken an enemy force immediately before an attack. Once they see their point is under attack, the first units to respond are generally light vehicles, medium vehicles, and infantry squads-weapon teams, Snipers, heavy tanks, and AT guns are too slow. Players typically capture territory on flanks with individual infantry squads and defend them with infantry or HMGs garrisoned in buildings. I look at a group like this as a highly mobile and highly versatile assault force particularly suited for capturing points in lightly defended territory (usually flanks) where you’re unlikely to find a combined arms force. It’s also not a concern that the Panzergrenadiers give up some of their offensive power against infantry when they get the Panzerschreck upgrade because both the Half-track and Pioneer squad can make up for it. It’s not important that Pioneers are ineffective at destroying vehicles because their role in this group is to clear infantry from buildings, repair the Half-track, and attack infantry that try to rush the Panzergrenadiers or Half-track. Now, consider a group of units that consists of a Panzergrenadier squad with Panzerschrecks, a Pioneer squad with a Flamethrower, and a Half-track to carry them both. It can acquire an LMG42 upgrade to increase its effectiveness against infantry so long as it remains stationary, which allows it to excel at its main role but provides no increased flexibility, and incentivizes you to use it more defensively. Its Rifle Grenade can be useful against Snipers and HMGs if it manages a good hit, but it’s not something to rely upon. A Grenadier squad suffers against Snipers, it is shut down by HMGs, it has limited effectiveness against vehicles, with its Panzerfaust primarily disabling rather than destroying them. It can beat Engineers one-on-one, it can beat Conscripts at long range, it can beat Mortars and AT guns. You can analyze a Grenadier squad as an independent unit. In Multiplayer, the tactical decisions available to you are expanded through the use of Commanders that provide access to unique units and abilities. Understanding a unit’s capabilities and how to employ it alongside complementary units is an important skill to develop. In Company of Heroes 2, victory is largely determined by the quality of tactical decisions you make throughout a battle. |
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